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drawing

 

Sketches #6

(download)
I saw this image on brysonian’s tumblr post. I had to try to replicate it, and I definitely have a long way to go. Going to post it regardless. Besides, it was good fun working with peon’s processing textmate bundle. It really makes me not miss the original ide at all. Very well thought out and implemented, alas unlike this sketch.

// edit

It’s been a good week. I started off implementing my own autonomous steering behaviors using this article as demo and specification. I also played around with making the methods in my PApplet subclasses chainable:

Chaining

pen.update()
   .prepareCable()
   .trace()
   .cable();

And I started a Stage singleton abstract the Processing functions into something more reusable and flexible, though one of my doubts is I’m just undoing the benefits of Processing in order to fight its detriments. I’ve still got much to resolve to get to drawing technique from the original picture, but I did manage to implement the ‘cable’ effect I mentioned a few months ago.

Strangely, I’ve used Processing for 4+ years but it was only until recent years I looked more into Java…

I’ve started a Github repo for this project Plans to salvage all the crap Processing code I’ve written will be underway soon as well.

Filed under  //   algorithms   doodle   drawing   emergence   processing   visualization  

Painting #1 – RFC

Painting1-l

It's been a while since the last update. I have been trying to squeeze in more hours on Wren, the new Cintiq WX (my thumbdrive is Pigeon, macbook is Penguin, and pc tower is Nest). This is a painting that's been put off time and time again, mostly because it was ridiculously difficult to redo the lines digitally with the old Graphire III. It was started at a time when I was a lot more interested in painting digitally. I'm starting to regain that interest, despite the overwhelming amount of work required in this piece. It is meant to be at print quality (at around 300-pixel resolution). I'm posting for documentation, self-motivation, and hopefully one or two comments. Colors are in progress, but they are even less done than the lines.

Filed under  //   art   drawing   girls   illustration   painting   personal   process   robots  

Sketches #4

2005-2009

A new year, so out with the old. The sketchbook is still half blank, but it's about time for an update. I'm anxious the years-old ink is starting to fade and yellow the pages too much. Better digitize and correct it for the screen; it's now or never.

I've had it since age 13 or 14, but actually started using it like a sketchbook only after college, when drawing time was less plenty. These days free time is only more scarce. Most of the later sketches took an hour or less.

(download)

Filed under  //   art   drawing   girls   illustration   ninjas   robots  

Sketches #3

Managed to refactor the last bit of Processing code to have less surprises. Still playing around with the language's core drawing and math features, so I am for now avoiding all the fun, more advanced libraries and frameworks like 3D and OpenGL, as well (but not as much) the Java underpinnings. Also, just so I don't give out wrong expectations, I'm mostly sticking to just static prints. The light at the end of this long tunnel of coding is to create tools and/or assets akin to this that I can combine with illustration in perhaps a sci-fi narrative.

(download)

Filed under  //   Processing   doodle   drawing   visualization  

Sketches #2

Discovered tonight I am very rusty at Processing. Regardless, this is an attempt to plot parallel lines of points in set intervals to create a "cable" effect, which soon evolved to pivoting the corner point at the center. Will probably make it prettier and more controlled at a later date.

Also, I added an old screen from a sketch from April. Really wish I had more time for this stuff...

(download)

Filed under  //   Processing   doodle   drawing   visualization  

Sketches #1

Process:

  1. Draw a random, curved shape. 
  2. Fill in the shape with machine components and various hull decorations, using the curves as bumps, ridges, and cables to guide the final form.

(download)

Filed under  //   art   doodle   drawing   robots